Game Rules
The rules are written for the sake of the user to improve the overall gameplay experience. We hope all users will enjoy Virtual Manager in the spirit it was created!
§1. User account
- 1.1 One club
You are not allowed to operate more than one club. - 1.2 Email
To play Virtual Manager you must use a valid and personal email address. This email address must be under complete control of the owner of the club. The owner has the responsibility of securing his/her email. For example, by choosing a password that is hard to guess. - 1.3 Responsibility
The club owner is fully responsible for all actions done by that club. - 1.4 Password
The owner has the responsibility of protecting his/her password. The owner has also responsible for choosing a password that cannot be guessed. - 1.5 Handovers
It is not allowed to transfer the ownership of a club or other Virtual Manager values (i.e. players and Credits) to another person. - 1.6 Helpers
It is allowed to let friends watch out for one's club in a period of maximum two weeks. In this period the club is not allowed to trade players or discover youth players. - 1.7 Scripts and bots
Any use of bots/scripts is prohibited. It is only allowed to play through the interface provided by Virtual Manager. - 1.8 Account is personal
A club account is personal and may only be used by the same person who created the club. In some circumstances you are allowed to let a friend tend to your club - see section 1.6
§2. Etiquette
- 2.1 Tone
All communiation in Virtual Manager must be in a polite tone. Condescending remarks and direct personal attacks are not allowed. - 2.2 Naming
Improper club names are not allowed. Administrators will change these with no warning. - 2.3 Threats
Threatening other managers is not allowed. - 2.4 False identity
It is not allowed to pretend to be from the official Virtual Manager team. - 2.5 Advertising
All kinds of advertising is prohibited unless a special agreement has been made. This includes reference links to other sites. - 2.6 Player advertising
It is not allowed to encourage other managers to buy players through the mail system. Instead, use the shoutbox, pressreleases or the forums that are made for this purpose. This rule also applies to managers who have given the intention that they want to receive trade proposals. - 2.7 Spam
Spam and the like are prohibited in Virtual Manager. - 2.8 Public accusations
Accusing other managers of breaking the gamle rules publicly is forbidden. Accusations must instead be sent via the support system.
§3. Bugs
- Bugs must be reported to an administrator and must not be exploited. Misuse of bugs is punished.
§4. Trade
- 4.1 Prices
Selling/buying players for far more or less than their market value is not allowed. - 4.2 Currency
All trade in Virtual Manager must be based on the currency of the game, Credits. It is prohibited to sell Virtual Manager items for real money. - 4.3 Fixed pricing
Fixed pricing is prohibited. This means you must not give discount to a selected group of managers. - 4.4 Loans
It is prohibited to borrow Credits or players from another club. - 4.5 Barters
A legal deal can only include one player and one amount of Credits. Thus, a deal cannot be part of a barter deal including several players or several amounts of Credits.
§5. Punishment
- 5.1 Penalty
In case the game rules are broken, a Virtual Manager crew member will give the appropriate punishment. Possible punishments include, but are not limited to, Credit fines, ban from chat, ban from forum or ban from the entire game. - 5.2 Compensation
Loss of players, credits, and/or other in-game values while a club is banned is not compensated.
§6. Rule changes
- Rules can be changed over time.



