What do YOU think we should work on?
As you probably know we are currently making the finishing touches to our new improved tactics editor ([url=/forum/topics/751442]read more[/url]). A new threaded mail system allowing you to see all messages in contexts of an conversation, is also in the pipeline. Hopefully, both features will be done very soon. We'll let you know when we are ready to release these.
Therefore it is once again time for us to look ahead. What should we work on next? We're considering the following:
[b]Stadium editor[/b] Design your own stadium by buying and placing everything from tribunes to hotdog stands.
[b]Stats reduction for old players[/b] In the real world most players get slower and weaker as they age. Older players in Virtual Manager doesn't, which is why all the best players are around 35-37 years old. We want to fix this by reducing sats for older players - just like in the real world.
[b]More intelligent player wage requirements[/b] We want to reduce the inflation in the game by making player wage requirements more intelligent and realistic. This will primarily hit the largest clubs, as they earn enormous amounts of Credits. With this change, players will be intelligent enough to notice if the club earns a lot of Credits, and require a higher salary (like in the real world).
[b]Varied careers[/b] In Virtual Manager today, players' careers are extremely predictable. If a player trains well at 15, he is almost certain to be at the national team at 30. We want to remove this certainty, thus creating more surprises. Mediocre 22 year-olds might blossom at the age of 28 and vice versa.
([url=/forum/topics/739673]Read more about these features in this news post from May[/url])
The big question is now: What should we focus on first? What do YOU think? Please let us know by answering this one-question-survey:
[url=http://www.surveymonkey.com/s/T23KBTF]Go to survey now[/url]
Thanks :)

Rasmus Rønn Nielsen,
Comments
lot manager had buy older player be top there game true?
second when try do your survey tell me i got sign up some monkey crap
If a 15 year old has trained on ATG for 6 years and then all of a sudden his training gets better, no matter how well he trains on WCTF (if someone bought him) he would have to make up on 6 years average training??
It would improve the strength of lower league teams though
But how would they decrease? just each day when you train or something.. I need/want more information on this please :-)
As i said i would like it coz im fed up with teams who always buy old players.
My team is a mixture of the two. So if this was introduced then when my older players have worse stats than my younger ones then i can sell him.
Plus with people complaining its not like 34 year olds are going to be made the worse in the game now
How can we afford tribunes when our opponents dont turn up to make use of it? Agree with this. It just depends on how much they reduce, and the way in which its done. IMO the stat reduction should be gradual, not a gold star one day, incapable of getting first team action in Division 10 the next.Im neither here nor there with this one. As long as its still possible to make a profit with the best team available thats cool.HmmThat I like, reductions through training, instead of getting +2.3 (For example) they would get -2.3
Overall, I think most of these ideas will drive down the price of players.
Would you spend 5x the value on a player that might reduce in training, receive skill drops and demand higher wages?
http://www.virtualmanager.com/forum/topics/418742
we promised all this STUFF ages ago insend we have how many front page changes lost count
maybe might be good IDEA give the paying people VM
the VMP payers something new rather giveing something all just seems less and less atrive buy VMP when we get feck all new we support give us new stuff
1.Stadium Editor
2.Player reduction
3.Wages
4.Up&Down career
There should be something done to give lower down teams better players. Maybe a system where a talent WANTS to join your club. Something that is randomized and you get an email saying 'so-so wants to join your club' and you sign them on a free. They are a great talent, but have high wages...but being in their heyday, a talent for all clubs to be able to get without paying 2 million.
først og fremmest tak for et fantastisk spil
jeg kunne godt tænke mig at der måske blev fokuseret lidt på at man selv kunne designe sine spillere når man opdaterede dem... ?
ikke nødvendigvis hele spilleren i sig selv, men bare ansigtet, det ville også være fantastisk
det behøver heller ikke at være så forfærdeligt indviklet, hvis bare man kan skifte hår, hudfarve, næse, øjne osv osv osv ...ville det være fedt
"firstly thanks for a great game
I would like to maybe focused a little on that one even can design his players when you updated them ... ?
not necessarily the whole player itself but just the face, it would also be great
it need not be so terribly complicated, if only you can change hair color, nose, eyes, etc etc etc ... it would be cool"
Also, the change would not be made "from one day to another" but gradually over say 3-6 months.
So if we make older players weaker, the young players will relatively be better thus making it a lot easier to compete without older players.
So I don't believe your arguments is valid...
International matches and youth/reserve teams is a "nice-to-have-add-on" but not a necessity. Same goes for the stadium editor. Therefore, we must choose the one of the "nice to have-add-ons" most people would like to see, and that is the stadium editor (we know from earlier surveys).
It is very small percentage of our users that experience the lack of compensation due to lack of opponents. This does not mean you are not right when you say it should be fixed, but we also must focus on what most people would benefit from. And relatively, the number of people who would benefit from a smarter compensation system is very small compared the other features suggested in the topic.
This being said I appreciate your critique and will consider making a better system for clubs in the lowest divisions who are missing out on ticket revenue.
What are your timescales for Stats reductions? Perhaps it would help people plan to get rid of oldies in advance so they don't lose thousands of credits.
Loving the new tactics and mail
When I started playing recently, I bought players between 31-34 because they had the highest stats for the least money. I have been working my way down to players between 28-31 once my older players earned me enough money to do so. This is a slow process, however, because players who are 30 and have the same stats as a player who is 33 are significantly more expensive.
If you make younger players better in comparison to older players, wouldn't it be logical to assume they'll be worth even more? I don't see this change assisting new managers at all - in fact, the only managers it would assist are the older managers with the training facilities to make young players better or the money to buy the best players in their prime.
Old players are the best (only?) way for a new manager to get established in the game, and I think you need to seriously consider the implications of making it harder for new managers to get started.
With that said, I believe you mentioned in the past an idea for significantly increasing the stats of youth players so that they could be stars, or at least usable, at an earlier age (there were a number of excellent 21-22 year-olds at the world cup this year, but you rarely find any starring in VM), and I think that if you implemented that in combination with decreasing old player stats it might be an excellent change.
So in doing so, while you may be making it easier for a new manager to get a good start, you are making it harder to stay there. Since many of the managers have a better understanding of the game than those from a lower division I would propose that in doing this all you will create is clubs with managers who have limited experience yo-yoing back and forwards, and would probably quit the game as a result.
I personally say keep it as it is and let the "short stayers" quit early on.
IHAzo fC !
some times cause clubs play me in cup won't put team out loseing me 300k at time this happen you said small%affected by this truth matter is still affects people it problrem needs be fixed
you got new guy onboard maybe he should do some work
You have to address wealth as a whole rather than just taking the easy option and programming in stadium size as the main and only factor. Players who have tiny stadiums but Expanded / Professional / World Class Training Facilities are making an absolute fortune through trading players and not a penny of this is 'taxed back' through the VM system. Someone like me who has bought lots of seats gets hit at every angle whether that be charging me nearly 700k to mend a player or the massive impact on revenue when I get 1 Home cup draw out of 8. These new plans just make me think this game is more like SIM City than a football game. Deal with the 'niceties' once you have the game balance right and not before imo.
Obviously it could be exploited if somebody sets up a team and then just doesn't log on for ages. It could be controlled by logging on. E.g.: you only got interest if you logged on a certain number of times in a certain peroid.
In real life football the clubs could put their money in a bank account and make interest, so I'd like it in this game.
Sometimes I start saving my money for a new training ground or to expand my stadium. It'd be good if those savings got bigger!
Perhaps only for VM Premium customers? Another selling point of VM Premium!
and now it flozen may ask will managers get compsion over this!
I think that way players would be at their peak (stat-wise) in the 25-30 age range, not 37 as now.
I also like the idea of varied player careers, because there are thousands of players who are so terrible that they will never be bought by any club. It would be great if even if a player trained badly as a youth, they could have the chance to get better later on in the game.
When my opponent sells up and plays against me, depriving me of yet another home game income (And only a 3-0 win), Ill have a pretty stadium to look at.
When you have 21 or 22 players on your squad your training stats are impacted. This is regardless of how many trainers you have. In real life, if you had a squad of 22 players and 11 coaches, they'd potentially train better than 20 players with 1 coach.
I think some kind of pro-rata stats decrease should happen.
E.g.:
If you have 22 players and, say, 5 coaches, you'd actually train BETTER than if you had 20 players and no coach.
I have 7 coaches on my staff, but if I go over 20 players I think I still get the same reduction in training stats as someone with no coaches.
No, Im not talking about gate receipts
Im talking about the fact that the game doesnt count. You get a 3-0 win but the game doesnt technically exist.
How is this a problem.
Well, let me give you an example
I have a player suspended for 4 games. The next game your opponent fails to muster up a team. So you win 3-0, but the player is still suspended for 4 games. So he is effectively suspended for 5 games.
Is this fair?
But its OK, cos now we have a broken mail system that replaced the mail system that worked fine, and we will soon be able to design our own stadium. What other madcap, unnecessary idea do you have up your sleeve.
I have an idea of my own. Its the idea of not actually renewing the premium of my team, and those of my 2 childrens until something worthwhile is introduced to the game.
BTW - @James Sorbie - Exellent idea, and very realistic. Dont base your training results on the number of players on your team, base them on the number of players a trainer has to deal with.
Surely (And this is taking it to extremes I admit) a team with 20 players and no trainers can not possibly hope to achieve better results than a team with 22 players and 22 trainers can it? Come on Rasmus, you yourself mentioned the problem of bigger clubs having too much money and you wanted to take that money away from them, hence the change in the wage system. Why not force them to buy more trainers?
http://www.virtualmanager.com/forum/topics/757328
When will voting close and the results be announced by the way?
My team budgets are stretched to the limits when I (My fault Ill admit) changed countries and was placed too high. This resulted in 2 straight relegations and my Vifa points have dropped significantly. Now as a result my gates have dropped and if my gate receipts dont pick up and I may have to sell either a star player or not renew a trainers contract.
1 Home League game lost may not be a lot to some of the big teams but I only get 15 a season and each home league game just about funds my trainers for a day.
Not only have you failed to deliver an upgrade that is next to useless (O, lets make a pretty stadium) but you are failing to deliver a solution to a common problem.
Im on bended asking you what you are going to do about the club failed to muster a team problem?
Simple solution. If a team fails to muster a team then they are fined 1 match ticket which is awarded to the opponent OR have a set compensation program based on the division (Perhaps an amount based on the Vifa points per win for that division?).
EDIT - The opponent bought some youth so the game went ahead, however, the issue is still, IMO, relevat
but if possible i would love it if you could buy vm premium with your mobile phone,
this would increas your profits, and i would be able to get premium!!
but i have a new one,
How about you can have kits on your club profile and during while your matches you can see your club shirts so you can design your own,
feedback appreciated
Is it only for premium clubs
I an see it now:-
"Would you like to sign for Man Utd, Arsenal, Liverpool or Real Madrid?"
"Well actually all my life Ive wanted to play for Sloughbottom Gasworks"
I'd rather have a game which runs smother and different things like an improved match system and international matches.
Hope you consider this idea,
Ben
it would be a case of some stats continuing to improve while others decrease so that as a player ages he reaches his peak somewhere between 28-33 then plateau's for a few sseasons then starts to slowly drop
personally smaller ones, if faroe islands are on it why shouldnt malta, morocco, egypt, ghana and many more be on it
Croatia ranked 7 come one please put them here
More of them
A cup for the lower leagues... like div 7 and 8