How we prioritize

126594 Rasmus Rønn Nielsen, The Dudes 15 May 2012, 12:59

As you know, there's literally hundreds of ideas for improvements we'd like to make. But we haven't got time for it all. That's why it is very important, that we choose the right ideas to work on.

So what are the right ideas? It's the ideas that improve your overall experience of the game the most while not taking too long to develop.

It'd be cool if we had photo realistic 3d matches in Virtual Manager's match viewer. But if it takes 10 years to develope, it might not be the right place to put our efforts.

Unfortunately, it is extremely difficult to estimate the level of amusement and development time required for a certain feature idea. An idea that sound like fun, might be boring in practice. A feature might seem like something we could develope in two days, but perhaps it ends up taking months.

To become better at these estimations we make prototypes regularly. A prototype is just a quick and simple implementation of an idea. Quality-wise, they are not good enough to be added to the game. But helps us understand how fun the idea is, and how long it would take to develop a proper version.

The prototype for our mobile app is a great example:

It is unlikely that this implementation in particular, will ever be completed. But we learned a lot about developing mobile apps. And we got better at estimating the development time of this kind of software.

So prototypes makes us smarter - we become better at prioritizing. When sufficiently confident, we choose a project to make "for real". On top of being able to choose the right thing to work on, we can now avoid making the same mistakes we did with the prototype.

It sounds troublesome, but it's worth it. Because it means we can deliver the right and the best improvements for you :-)

PS: For the last couple of months, we've been working on a new big improvement to the game. We'll tell you more about this in the next blog post.

Comments

Default_logo Roberto Di Matteo, Moonface 15 May 2012, 13:02
what the hell

138683 Paul Lambert, Aston Villa FC 15 May 2012, 13:12
PS: For the last couple of months, we've been working on a new big improvement to the game. We'll tell you more about this in the next blog post.

when will your next blog be?

156555 Rasmus Rønn Nielsen, The Dudes 15 May 2012, 13:14
James, in 4-8 days.

148740 Jesus Loves You, Uddy Rangers SFC 15 May 2012, 13:15
how about building club shops to generate more income

68562 David Winterton, Winnys Warriors 15 May 2012, 13:30
So will it be a long time befor we get the mobile app then ????

28208 tirelessbasher ty xbox, Sheepy United FC 15 May 2012, 13:34
So the mobie app been rubbish

Ok where the next stage in the stands mmmm mmmm
Promise it be soon

Will be man says pigs may fly

Vm said hot dog stands soon

Which is truth which is not

I might belive more chance pigs may fly

380059 Mathias Sloth, Nordjylland Elite 15 May 2012, 13:36
Jesus Loves You: it's very important that the producers behind Vman finds a very smart way to make these kinds of shops. If they just make a lot of initiatives for you to generate more income, it could end with a huge inflation in the game.

139606 Sir Dale Hewitt, Friar Park Mafia 15 May 2012, 13:38
yh bring in some club shops, burger vans etc could do with more income????????????????????????

156555 Rasmus Rønn Nielsen, The Dudes 15 May 2012, 14:26
David, yes. I'd love to be able to tell you otherwise, but it just takes a lot of time to make.

28208 tirelessbasher ty xbox, Sheepy United FC 15 May 2012, 14:42
What are u working cause what major changes u done besides stiudium edtior
There are 1 reply to this comment.

Default_logo Manager of Bazelia, Bazelia 15 May 2012, 15:06
i havent got a credit card can someone tell me how to pay ??????i want my club to growwwww

154086 DiK Waite, FC Club Spodulez 15 May 2012, 15:12
Hopefully you have made some improvements to the match engine side of things.

Default_logo Se profil, Allerød Sportsforening 15 May 2012, 15:19
Is the app available in the app store? smiley

136026 Sir Luke Ullah, Bayern Leeds 15 May 2012, 15:46
'It is unlikely that this implementation in particular, will ever be completed. But we learned a lot about developing mobile apps' so the app will not be made?
Sounds like a lot of excuses if it takes too long to do the big things implement the little ones first like naming stands. reomoving auctioned bids which you are not leading if you wish etc. Before match experience and loans '''for example as bigger things)

Default_logo Manager of Kawsar XI, Kawsar XI 15 May 2012, 16:25
well for the game, you could make a 3d simulation, that will be really good improvement and possibly make some of the matches and fatigue more realistic. Also, the prices of players should have a financial fair play kinda thing where you cannot abuse the transfer market in such a way that players are worth ridiculous amounts for eg. a talent player worth only 5k goes up to ridiculous amounts of 500k-1000k as bidders offer these ridculous amounts, damaging the transfer market as players are being sold for way to high, after all players value change every season. This is like how manchester City is ruining the transfer market in real life!

Default_logo Manager of Kawsar XI, Kawsar XI 15 May 2012, 16:26
Also, the game works on my blackberry but making an app could be a decent idea.

151516 Sir Curtis, Curworld 15 May 2012, 16:39
Hmmmm

Default_logo Robin Fright, Blitz City 15 May 2012, 16:52
yeh there should be alot more and there definately room for improvement...you cant bring your own youth up unles you pay which is bulls**t! but please add more!!!

166448 Craig Henthorn, Brunel Wanderers 15 May 2012, 16:54
A club shop might be an interesting adition to the stadium part of the game. Like if you build a small shop that will cost 10,000c and a large shop that could cost 30,000 and make upgrades just like with your stadium. The income generated from these shops per season would be determined by the amount of supporters you have.
So let's say replica shirts generate 10c per supporter and 90% of supporters buy them. Its not an amazing amount of income but depending on the clubs size it could help generate income for the club and bring a little excitement to the game.

It might be more reasonable to estimate the income of club shops at the end of each season. So for example a small club with 300 supporters would sell about 270 replica tops and 10c each, earning 2,700c income on replica tops alone. Add other expenses like club programmes. Sold per game with just 1c each. Estimate a rough percentage of sales per average attendance (say 400 out of 1,000 in attendance per game). With 15 home games and 400 sales per game, that's 6000c per season added to income.

Burger shops and general food stands, again if we assume 40% of attendence gets food in the game that's another 6,000c

So for a small club like mine, by investing in a team shop I could earn 24,000c per season on top of my ticket sales.

164571 Piggy Piggy Mod Scum, kennys all stars 15 May 2012, 16:56
thanks for the news also the 3d thing I thinck you could make it in 4 years not 10 if you do the correct things.

Default_logo Llyr Griffiths, Shrewsbury Town 15 May 2012, 16:57
why?

68562 David Winterton, Winnys Warriors 15 May 2012, 16:59
The only things i cant do on my phone are tactics and sorting out training groups so why not just make an app thats sorts out them problems smiley

129614 Ryan, Derby Rams 15 May 2012, 17:12
Thanks for the update on what's going on. It is a shame that the mobile app is never going to happen as it looked fabulous and you seemed to be getting on really well with it going by that video.

Looking forward to seeing the next improvement though smiley

Default_logo Manager of TOM fc, TOM fc 15 May 2012, 17:17
hate it

143840 Toby Tomlinson, Ipswich Town AFC 15 May 2012, 17:26
BOOOOOOOOOOO!!!!!!!!!!!!!!!!!111

141307 Matthew Miller, Strike Head 15 May 2012, 17:37
Make the full content FREE!!!!

Default_logo Philip Hobbs, MeAndMyMarshmallo III 15 May 2012, 18:13
will there be a blackberry app?

Default_logo Darren, Droylsden United 15 May 2012, 18:24
So basically that post is to say why things that get asked for often aren't put in the game, then you'll give us 5 proposals votes and just like every time since they were brought in better youth accademy's will be the clear winner by a long way but it still wont come into the game.
There are 1 reply to this comment.

Default_logo Ian - Jägerbomb Champ, Knockaerts French XI 15 May 2012, 18:40
Glad to see you keep trying to make the game better :-)

147865 The Modfather, FC Quadrophenia 15 May 2012, 18:41
Yaaaawwwwn..! lets see eh.. so far most of the improvements that have been made,,,made people either leave or cancel their premium..!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! c'mon the powers that be..sort it out. or risk this game going tits up.

130573 CLUB STATS, Waarschoot 15 May 2012, 18:44
(for iphones) btw u can actually ''make'' the app yourself... (this is just a shortcut to be honest..) just go to the virtualmanager site then press the middle middle button at the bottom of your screen (there should be 5 buttons) and then select 'add to home screen', press add and there u go it's added on ur phone looking like an app.. If you then click it, it will guide you to the site.

151110 Jack, Nuneaton 15 May 2012, 20:29
I don't know wat the note is about and i don't really care

154500 Auntie Penny, FC Blyski Atsiskaitymu 15 May 2012, 21:07
Dudes, sorry if this comes across the wrong way but here is how I see it

- You have a half finished stadium editor in which you promise us a "part 2". So far no one has seen the benefits of this, but you promised us that when part 2 arrives we will see how its better.
- You then start work on a mobile app . This will not benefit all as not everyone has an iphone
- Now you announce a new improvement which may or may not be related to mobile apps and stadium.

Then you make a blog telling us about how to prioritise?

Seems like we need to be telling you.

161950 Matt Payne, Bungay Rangers 16 May 2012, 00:04
The site as-is actually works remarkably well on a smart phone (On my iPhone 4 at least)

Really the only thing that isnt possible to do on there is placing players in the tactical setup, as drag and drop is not possible,

133720 Miles Brain, Meelayys XI 16 May 2012, 08:21
check outBrainGamingHD for a lets play series

156555 Rasmus Rønn Nielsen, The Dudes 16 May 2012, 08:49
AC SuperBoys, I think you misunderstand my blog post. We have not developed an app. We developed a app prototype.

So at this point there's no mobile app in the App Store and there probably won't be for quite some time. We do want to make an app, but we can only do so many things at a time.

156555 Rasmus Rønn Nielsen, The Dudes 16 May 2012, 08:55
Bayern Leeds,

I wrote that "this implementation IN PARTICULAR" won't be completed. That's not insinuating that we won't make an app. We do like to make an app. Of course we will, it would be awesome to have that.

But we're small team and we have to prioritize. Making a prototype and realizing this isn't the right time for an app is not "an excuse". It is thoroughly well-based prioritization.

This was exactly what I tried to express in my blog post. Just because we don't constantly deliver new features doesn't mean we're not being productive. To us, it is more important to make great things than just making things.

Things that are not great is not shipped.

156555 Rasmus Rønn Nielsen, The Dudes 16 May 2012, 09:00
kennys all stars,

Three guys producing a photo realistic 3d simulation of a football match in four years? I hate to be negative, but that's just isn't possible. At least not in this decade :-)

Even EA Sports with lot of programmers, 3d artists, designers and a huge budget cannot make truly photo realistic graphics yet.

156555 Rasmus Rønn Nielsen, The Dudes 16 May 2012, 09:01
David Winterton, making an app takes a lot of time.

Instead, we're considering prioritizing making tactic editor and training instructions work better on mobile devices. That'd be a start at least...

156555 Rasmus Rønn Nielsen, The Dudes 16 May 2012, 09:04
Derby Rams, oh it IS going to happen.

It was just "this implementation in particular" that won't be completed.

At the moment, I cannot say when we'll start producing the real app.

156555 Rasmus Rønn Nielsen, The Dudes 16 May 2012, 09:04
MeAndMyMarshmallo III, we haven't decided yet. Ideally yes, but providing apps for several platforms require a lot of time...

156555 Rasmus Rønn Nielsen, The Dudes 16 May 2012, 09:08
Droylsden United, as I try to express in the blog post it is very hard to prioritize what to work on. It is not as simple as just picking the top item on the Proposals list.

But that doesn't mean we are not listening to you guys. We are aware that youth academy is much wanted, and we are going to respond to this at some point.

The proposals list isn't dictating our prioritization but it is certainly affecting it.

156555 Rasmus Rønn Nielsen, The Dudes 16 May 2012, 09:26
Penny,

I find it mildly disturbing that you feel in position to conclude that "no one has seen the benefits" of the stadium editor. The fact is we saw an increase in the number of new users when we released it. And we've gotten feedback from a lot of people that they really like the new visual expression.

The number of paying users also increased.

So saying that no one sees the benefit of the stadium editor simply is not the truth. What I think you mean is that most experienced users generally don't care. But that is another matter.

An app was in high demand and we were pretty sure this need would not be getting smaller anytime soon. So I cannot see anything wrong with us getting our feet wet in this area. We did by experimenting with a real product. The best way to learn. We never told that this product would be released because we were not sure. After this experimentation we were confident to say that the product simply was not good enough.

And we learned that we cannot make an app "just like that". A great app would take more than a year to complete. And in this perspective, we assessed that we currently could focus elsewhere to generate more value in less time.

What would you suggest we do? Magically make it the right way the first time around? We are human, so we cannot make anything great unless we practice first. So that's not an option. We could of course, also have skipped the "exercise" altogether but then we would have ignored a very popular request from our users. How is that better?

The same goes for the stadium editor version 2 by the way. It would be great to have, but when you take development time and increased "funness" (in a lack of a better word...) into account we had more valuable things to focus on.

And just to be clear, I'm not claiming we did this the perfect way. But we did it in a very rational way carefully weighing out all pros and cons.

Sure, we'd always like to hear how you think we should have prioritized smiley

Default_logo Ricardo Alwoon, Deeping Utd 16 May 2012, 16:29
What about creating a prototype of a 'Responsive Design' of VM or mobile version of the site. I expect this would be easier to create than writing an app (to which you would need to create several apps anyway to fit all mobile devices).
There are 1 reply to this comment.

156555 Rasmus Rønn Nielsen, The Dudes 16 May 2012, 16:34
What about creating a prototype of a 'Responsive Design' of VM or mobile version of the site. I expect this would be easier to create than writing an app (to which you would need to create several apps anyway to fit all mobile devices).

Show the entire comment

The prototype actually was a mobile version of the site. The site behaved like an app but was implemented using web technologies.

It worked OK, but it just didn't feel as nice as a native app.

That's probably the hardest question we face onwards: Should we create a decent web based experience for all mobile platform, or a single great native experience for only one platform?

Advantages and disadvantages to both approaches...
There are 1 reply to this comment.

38526 Zoob, Darwin Evolution 16 May 2012, 16:35
The funniest thing about this is that there are probably enough paying customers who will believe this load of self important and patronising nonsense smiley

While VM has collected hundreds of thousands in subscription money this year, and we're over a third of the way through the year, there hasn't been a single improvement made to the game in 2012.
There are 1 reply to this comment.

Default_logo Manager of Hwa fc, Hwa fc 16 May 2012, 16:58
masters

Default_logo Ricardo Alwoon, Deeping Utd 16 May 2012, 17:29
The prototype actually was a mobile version of the site. The site behaved like an app but was implemented using web technologies.

It worked OK, but it just didn't feel as nice as a native app.

That's probably the hardest question we face onwards: Should we create a decent web based experience for all mobile platform, or a single great native experience for only one platform?

Advantages and disadvantages to both approaches...

Show the entire comment

Well there are plenty of things out there to create native apps on a large number of platforms under one development roof such as MonoTouch or PhoneGap. If you can create something with web technologies and publish it to the necessary platforms without the need of different versions then that in my eyes is better than publishing to one platform and getting all other users asking when one is realised for their platform.
There are 1 reply to this comment.

158184 Leroy, The Porky Crickets 16 May 2012, 18:20
Rasmus, most of us that would like the app only want it due to us not having full functionality on a smart phone or tablet. I use my I pad to play the game, but any time I want to make changes to my training groups or tactics I need to turn the computer on.

Is there not a way of changing the way these two actions are completed so that we can have full functionality for now until the app is available?

I do not have a clue about programming or code, but this surely would be a quick fix to keep people happy for now??
There are 1 reply to this comment.

85363 Ryan Micallef, ryanthelion 16 May 2012, 18:41
How about, international matches/ management
There are 1 reply to this comment.

Default_logo Aaron, Chelsea rules 16 May 2012, 20:19
so how long untill the apps out?
+whats gonna be like?
and how do you get a logo?
:-) !

67160 Game destroyed waste of time, Bath Rovers 16 May 2012, 20:53
Rasmus, This game needs a radical overall. Bring in Youth teams and lets them be two different squads of 16. It really is dull at the moment.
There are 1 reply to this comment.

150955 Jamie Carragher, The Town 16 May 2012, 22:11
Bored.com

You mean you develop what makes you money.

Just say it! Don't be shy. You bore us with questions about what we want and then do something different.

You aren't interested in us and the game. You are interested in what gets you cash. And as a business that is fine. Just don't pretend it isn't your top priority!

And penny is right about the stadium editor. It was an awful half thought out update!
There are 1 reply to this comment.

116288 Uncle Fester, MOT Mavericks 16 May 2012, 23:51
How does an app improve the game?!..who cares.

I pay for this game,...i wont be using the app. So my money is going towards something i wont benefit from.

definitely not renewing premium membership.

Waste of time.
There are 1 reply to this comment.

323 Making a comeback, Super Trin 17 May 2012, 16:26
This is bonkers. No comment would have been better. I for one will not be renewing my premium until big changes are made....And its going to take more than a couple new burger vans!

Default_logo Claudio Ranieri, Marseille fc 17 May 2012, 18:29
infact that isn't a bad idea . a club shop would be nice#


160852 Ryan - See Profile, RHP 17 May 2012, 19:32
What are u working cause what major changes u done besides stiudium edtior

Show the entire comment

Sheepy, they don't implement an idea, then sit on their arses willy nilly. They have to maintain the website, make sure bugs don't actually become bugs, answer all those support tickets, answer all those emails, then after that comes features.

They know what they're doing - people need to leave them to it.

116288 Uncle Fester, MOT Mavericks 17 May 2012, 23:20
No point in club shops, burger vans etc..etc.

Simple reason being that the more money teams have the more they will spend on players.

Its called inflation, players will become more expensive by about as much as any additional revenue streams, as described, will create.

None of this will improve any individual team, nor will it add to the game play...

Therefore it will almost certainly become a reality in due course.

122135 PanPan, Shandong Luneng 18 May 2012, 01:55
I do not like this blog release. I can never use website he use for pictures because it blocked in China.

38526 Zoob, Darwin Evolution 18 May 2012, 07:32
How about splitting workload so that while one developer works in the sandbox producing for the sake of producing and spending a huge amount of time to deliver nothing, other developers actually work on making the improvements to the game that you've been taking about (but not doing) for years?

The part 1 of the stadium editor was released 6 months ago... wouldn't it have made more sense to follow up on that? I think not, because the form (pretty picture) was more important than the details and the un-thought of economic effects (read old blog posts for proof that Rasums didn't understand it himself)

I think anybody who thinks the match viewer will ever be 3D graphic is either deluded, - or far more likely - simply too young to actually grasp what that would entail.

It's because the good things about this game were not about graphics that the stadium editor is such a fiasco. Sure - young kids love the pretty picture, because there is an inverse relationship between liking the picture and understanding how much the cost of expansion actually prohibits advancement.
There are 1 reply to this comment.

Default_logo Aaron Arcus, Arky united 18 May 2012, 11:09
good idea man go for it

Default_logo Pa Nderry Mbai, Fancy a Brew 18 May 2012, 13:51

Default_logo Pa Nderry Mbai, Fancy a Brew 18 May 2012, 13:53

Default_logo Manager of Rushmoor, Rushmoor 19 May 2012, 09:02
we are training

138305 Ben Lonergan, Fc C City 19 May 2012, 13:13
craig has got the right idea

129248 Isaac neill, IN fc 19 May 2012, 15:57
i fink we should be able to loan players

85363 Ryan Micallef, ryanthelion 20 May 2012, 21:13
Internatioanl managementttttttttttttttttttttttttttttttttttttt

156555 Rasmus Rønn Nielsen, The Dudes 22 May 2012, 13:26
Well there are plenty of things out there to create native apps on a large number of platforms under one development roof such as MonoTouch or PhoneGap. If you can create something with web technologies and publish it to the necessary platforms without the need of different versions then that in my eyes is better than publishing to one platform and getting all other users asking when one is realised for their platform.

Show the entire comment

Sure, they'll "appear" native.

But they'll still not feel right. And that's important. Just because you package your web app inside af native webkit view doesn't mean it hasn't got the performance implications related to a web app. The finale product just won't feel as good as a real native app would have.

On top of this comes all the concern of resolution size and ratios of each platform. Also, the design guide lines are totally different across platforms. A navigation system that appear intuitive to an iPhone users might be confusing for an Android user.

I hate to be negative. But the fact it is, that it is not as easy as just using PhoneGap and everything will be good. Unfortunately.

I recommend these blog posts on the subject:
http://sandofsky.com/blog/shell-apps.html
http://rrn.dk/mobile-apps-web-or-native

156555 Rasmus Rønn Nielsen, The Dudes 22 May 2012, 13:34
The funniest thing about this is that there are probably enough paying customers who will believe this load of self important and patronising nonsense smiley

While VM has collected hundreds of thousands in subscription money this year, and we're over a third of the way through the year, there hasn't been a single improvement made to the game in 2012.

Show the entire comment

We've made hundreds of small improvements and fixes. Also, the anti cheating system has gotten a great overall which the entire game benefits of greatly today.

Also, planning, experimentation, playing and learning takes up a great deal of time. It is required in order to produce great products.

You might argue that we have not published enough new functionality. You are fair to have that opinion and you are free to leave the game if you feel others do a better job than ours. But saying that there hasn't been a single improvement in 2012 is nonsense.

156555 Rasmus Rønn Nielsen, The Dudes 22 May 2012, 13:36
Rasmus, most of us that would like the app only want it due to us not having full functionality on a smart phone or tablet. I use my I pad to play the game, but any time I want to make changes to my training groups or tactics I need to turn the computer on.

Is there not a way of changing the way these two actions are completed so that we can have full functionality for now until the app is available?

I do not have a clue about programming or code, but this surely would be a quick fix to keep people happy for now??

Show the entire comment

You are indeed not the only one requesting this.

We have examined the case and it turns out a "quick fix" isn't really plausible unfortunately. However, everything new we make (including the new tactic editor coming with the new match simulator) will support touch devices 100%.

156555 Rasmus Rønn Nielsen, The Dudes 22 May 2012, 13:36
How about, international matches/ management

Show the entire comment

Read more about international matches in our latest blog post.

156555 Rasmus Rønn Nielsen, The Dudes 22 May 2012, 13:38
Rasmus, This game needs a radical overall. Bring in Youth teams and lets them be two different squads of 16. It really is dull at the moment.

Show the entire comment

We're trying our best here. I dont agree bringing in youth teams is the best idea for the game.

In our latest blog post you can read more about what we believe is best for the game.
There are 1 reply to this comment.

156555 Rasmus Rønn Nielsen, The Dudes 22 May 2012, 13:43
Bored.com

You mean you develop what makes you money.

Just say it! Don't be shy. You bore us with questions about what we want and then do something different.

You aren't interested in us and the game. You are interested in what gets you cash. And as a business that is fine. Just don't pretend it isn't your top priority!

And penny is right about the stadium editor. It was an awful half thought out update!

Show the entire comment

We are trying to make money! I'm not ashamed of saying that - and I've never been.

But we're also trying to create games.

We unify this in the belief that focusing on creating great user experiencing is the best way to create long term profitability and user satisfaction.

In time, the profitability will allow us to make even greater games.

You might agree with Penny about the stadium editor. But the fact is we got more paying subscribers than ever before during that period. Also, the number of unique logins had the highest percentual increase in several years. So insinuating the stadion editor update was a bad thing is just plain wrong... unless you want the game to have fewer happy users.
There are 1 reply to this comment.

156555 Rasmus Rønn Nielsen, The Dudes 22 May 2012, 13:45
How does an app improve the game?!..who cares.

I pay for this game,...i wont be using the app. So my money is going towards something i wont benefit from.

definitely not renewing premium membership.

Waste of time.

Show the entire comment

Griphook, just as most other business we try to make our customers happy. So yes, some of the money we've earned from won't benefit ALL our customers. It is simply impossible to find something everybody agrees on.

Instead, we do the second best: trying to makes a many as possible happy. And right now, a lot of people want an app. And that's why were considering fulfilling that need.

156555 Rasmus Rønn Nielsen, The Dudes 22 May 2012, 13:51
How about splitting workload so that while one developer works in the sandbox producing for the sake of producing and spending a huge amount of time to deliver nothing, other developers actually work on making the improvements to the game that you've been taking about (but not doing) for years?

The part 1 of the stadium editor was released 6 months ago... wouldn't it have made more sense to follow up on that? I think not, because the form (pretty picture) was more important than the details and the un-thought of economic effects (read old blog posts for proof that Rasums didn't understand it himself)

I think anybody who thinks the match viewer will ever be 3D graphic is either deluded, - or far more likely - simply too young to actually grasp what that would entail.

It's because the good things about this game were not about graphics that the stadium editor is such a fiasco. Sure - young kids love the pretty picture, because there is an inverse relationship between liking the picture and understanding how much the cost of expansion actually prohibits advancement.

Show the entire comment

Our top priority is making our customers happy. We do everything we can to make this happen. Sometimes this requires a lot of research time. Other times, we believe it is best achieved by improving the many little small things simply because we can a lot of small improvements in short amount of time.

Right now, we feel it makes most sense to put all efforts into making a new match simulator.

You can read more about why did not prioritize stadium editor version 2 in our latest blog post.

Please elaborate on why I did not understand the economic effects. I'm curious and would like to defend myself, but it's near impossible when you're not being concrete about it.

In fact, the stadium editor was the greatest success we had in two years. At least if you measure in number of customers and sign ups.
There are 1 reply to this comment.

150955 Jamie Carragher, The Town 22 May 2012, 13:51
We are trying to make money! I'm not ashamed of saying that - and I've never been.

But we're also trying to create games.

We unify this in the belief that focusing on creating great user experiencing is the best way to create long term profitability and user satisfaction.

In time, the profitability will allow us to make even greater games.

You might agree with Penny about the stadium editor. But the fact is we got more paying subscribers than ever before during that period. Also, the number of unique logins had the highest percentual increase in several years. So insinuating the stadion editor update was a bad thing is just plain wrong... unless you want the game to have fewer happy users.

Show the entire comment

Profit is not a dirty word. Nevee has been and never will be. It pays the bills and helps build bigger and better projects. I am a Sales Manager for a large recruitment company and money is king!

The stadium editor was a bad update, i'm not saying that it will have stopped new subscribers but i am saying that it caused the highest ever excedous of existing users that i have ever seen!

The way it was sold to us wasn't correct. It was never the users idea. It was an idea you guys had to slow down the divide in credits between top and bottom for the longevity of the game to ensure you had a game for users to subscribe too.... infact top clubs leaving does you a favour because it brings the divide closer.

Personally i think there are easier ways than that, but its your game and your choices.

Just don't give users false hope.....
There are 1 reply to this comment.

156555 Rasmus Rønn Nielsen, The Dudes 22 May 2012, 14:01
Profit is not a dirty word. Nevee has been and never will be. It pays the bills and helps build bigger and better projects. I am a Sales Manager for a large recruitment company and money is king!

The stadium editor was a bad update, i'm not saying that it will have stopped new subscribers but i am saying that it caused the highest ever excedous of existing users that i have ever seen!

The way it was sold to us wasn't correct. It was never the users idea. It was an idea you guys had to slow down the divide in credits between top and bottom for the longevity of the game to ensure you had a game for users to subscribe too.... infact top clubs leaving does you a favour because it brings the divide closer.

Personally i think there are easier ways than that, but its your game and your choices.

Just don't give users false hope.....

Show the entire comment

We care about the number of people who play our game, and the number of people like it so much they pay for the game.

The percentage increase of both numbers where higher when we released the stadion editor that it had been for years. So in our mind, calling it a bad update (some have even called it a "fiasco"smiley just doesn't make sense.

Sure, some were affected. But that can't be avoided when changing the rules of a game.

The stadion editor was the top most requested feature on the surveys we sent out. We did several times and each time there was one clear favorite. The majority wanted the stadium editor. We met the demand, and created it.

I'm not sure what you are suggesting here, but we weren't trying to change the longevity of the game with stadium editor update. We tried to creating a better overall game experience in which you could actually visually see your stadium and the parts that comprises it instead of just looking at borring text.

Making this change had some implications on how the updates were performed, and we did our best to convert the system to the new style in a manner that would yield the best playing experience for the user.

I'm not sure I understand you correctly, but it seems you are insinuating that we deliberately were/are trying trick our users. If my assumption is correct, I'm really sorry you feel that way. We want to create the best user experience and tricking our users aren't apart of that.
There are 1 reply to this comment.

67160 Game destroyed waste of time, Bath Rovers 22 May 2012, 14:46
We're trying our best here. I dont agree bringing in youth teams is the best idea for the game.

In our latest blog post you can read more about what we believe is best for the game.

Show the entire comment

you can belive all you like, however the last one to bring in the stadium really was a ste pbackwarfds. I haven't been able to improve my stadium of traininig ground for 6 months now, the game has gone very stale.
There are 1 reply to this comment.

156555 Rasmus Rønn Nielsen, The Dudes 22 May 2012, 15:23
you can belive all you like, however the last one to bring in the stadium really was a ste pbackwarfds. I haven't been able to improve my stadium of traininig ground for 6 months now, the game has gone very stale.

Show the entire comment

As you are aware you're not the only one experiencing this problem. We are considering what to do about it.

I don't agree however, that the new stadium system is a step backwards in itself. Our numbers indicate the highest increase in new users and new paying users in several years around the release of the stadium system.

But the fact that you, and many others cannot upgrade your stadium is a problem that should be fixed. I just don't think it is our top priority right now.
There are 1 reply to this comment.

150955 Jamie Carragher, The Town 22 May 2012, 23:52
We care about the number of people who play our game, and the number of people like it so much they pay for the game.

The percentage increase of both numbers where higher when we released the stadion editor that it had been for years. So in our mind, calling it a bad update (some have even called it a "fiasco"smiley just doesn't make sense.

Sure, some were affected. But that can't be avoided when changing the rules of a game.

The stadion editor was the top most requested feature on the surveys we sent out. We did several times and each time there was one clear favorite. The majority wanted the stadium editor. We met the demand, and created it.

I'm not sure what you are suggesting here, but we weren't trying to change the longevity of the game with stadium editor update. We tried to creating a better overall game experience in which you could actually visually see your stadium and the parts that comprises it instead of just looking at borring text.

Making this change had some implications on how the updates were performed, and we did our best to convert the system to the new style in a manner that would yield the best playing experience for the user.

I'm not sure I understand you correctly, but it seems you are insinuating that we deliberately were/are trying trick our users. If my assumption is correct, I'm really sorry you feel that way. We want to create the best user experience and tricking our users aren't apart of that.

Show the entire comment

I wouldn't say tricking. I would say like a government you were offering something you hadn't thought about and couldn't deliver because you hadn't thought out how it would work. That isn't tricking but you forget that a lot of your users are young and believe what you say!

There are 1 reply to this comment.

67160 Game destroyed waste of time, Bath Rovers 23 May 2012, 19:14
As you are aware you're not the only one experiencing this problem. We are considering what to do about it.

I don't agree however, that the new stadium system is a step backwards in itself. Our numbers indicate the highest increase in new users and new paying users in several years around the release of the stadium system.

But the fact that you, and many others cannot upgrade your stadium is a problem that should be fixed. I just don't think it is our top priority right now.

Show the entire comment

it may not be your top priority however there is no pint in people playing and going no where. Honestly, this was a top game, it has gone backwards.
There are 1 reply to this comment.

156555 Rasmus Rønn Nielsen, The Dudes 24 May 2012, 09:13
I wouldn't say tricking. I would say like a government you were offering something you hadn't thought about and couldn't deliver because you hadn't thought out how it would work. That isn't tricking but you forget that a lot of your users are young and believe what you say!

Show the entire comment

Believe, we've spend a lot of time thinking about this problem. I think we spend more time planning, designing, balancing and calculating than actually building the new stadium system.

And yes, we are aware that some were hit but that's often inevitable when changing the rules of a game.

Well of course them believe. At least I hope they do. I hope that ALL our users believe what we say. Why would we lie to our customers?

What part of what we offered didn't we deliver on? I really want to know, because if you're right, we have some rectifying to do.
There are 1 reply to this comment.

156555 Rasmus Rønn Nielsen, The Dudes 24 May 2012, 09:25
it may not be your top priority however there is no pint in people playing and going no where. Honestly, this was a top game, it has gone backwards.

Show the entire comment

Sorry you feel that way. We're doing our best here.

I'll do my best to make sure we find time for working with "the stadium issue" but I'm afraid I cannot promise anything. We have a lot of users and each of them want us to work on something different, not easy making everyone happy.

Thanks for still being around though smiley

150955 Jamie Carragher, The Town 24 May 2012, 13:31
Believe, we've spend a lot of time thinking about this problem. I think we spend more time planning, designing, balancing and calculating than actually building the new stadium system.

And yes, we are aware that some were hit but that's often inevitable when changing the rules of a game.

Well of course them believe. At least I hope they do. I hope that ALL our users believe what we say. Why would we lie to our customers?

What part of what we offered didn't we deliver on? I really want to know, because if you're right, we have some rectifying to do.

Show the entire comment

Ok. You created a poll and Youth Academy is quite cleary the number one choice.

But you have now said that you don't know where to start or what to do with the Youth Academy? So what is the point on getting people to vote for something that just can't happen.

You would be best saying, right, we can do a, b and c... so lets vote.

I think if you were to run a poll today and ask users to vote if they believe that any of these upgrades are going to happen, then you would get a 60/40 split in favor of NO.
There are 1 reply to this comment.

156555 Rasmus Rønn Nielsen, The Dudes 24 May 2012, 14:07
Ok. You created a poll and Youth Academy is quite cleary the number one choice.

But you have now said that you don't know where to start or what to do with the Youth Academy? So what is the point on getting people to vote for something that just can't happen.

You would be best saying, right, we can do a, b and c... so lets vote.

I think if you were to run a poll today and ask users to vote if they believe that any of these upgrades are going to happen, then you would get a 60/40 split in favor of NO.

Show the entire comment

It was definitely a mistake to add an idea to the proposals page without a concrete idea. We won't do that again.

Are you saying that we should spend our time whatever has the most user votes? If so, I don't agree it would be the best way to improve the game.

I elaborate on our point of view on feature prioritization in this blog post.

You might be right about the going-to-happen-poll.
There are 1 reply to this comment.

150955 Jamie Carragher, The Town 25 May 2012, 09:36
It was definitely a mistake to add an idea to the proposals page without a concrete idea. We won't do that again.

Are you saying that we should spend our time whatever has the most user votes? If so, I don't agree it would be the best way to improve the game.

I elaborate on our point of view on feature prioritization in this blog post.

You might be right about the going-to-happen-poll.

Show the entire comment

Im not saying you should, but Why would you get people to vote? I got the impression that it was to decide what you were going to work on next? Perhaps that is wrong on my part?

I think you should work on what is achievable. And what ever makes you the most money.
There are 1 reply to this comment.

156555 Rasmus Rønn Nielsen, The Dudes 25 May 2012, 09:53
Im not saying you should, but Why would you get people to vote? I got the impression that it was to decide what you were going to work on next? Perhaps that is wrong on my part?

I think you should work on what is achievable. And what ever makes you the most money.

Show the entire comment

When we prioritize we take a lot of things into account, for instance requirement development time, accessibility, usability, achievability, level of entertainment, how it fits with rest of the game, etc.

One of the things we also consider is user excitement. And the proposals page is a great way to get that information. Without it we would be blindly guessing what people want.

I hope this explains why we get people to vote.

156555 Rasmus Rønn Nielsen, The Dudes 25 May 2012, 09:55
So basically that post is to say why things that get asked for often aren't put in the game, then you'll give us 5 proposals votes and just like every time since they were brought in better youth accademy's will be the clear winner by a long way but it still wont come into the game.

Show the entire comment

We are indeed using the results of the votes when deciding what to work on.

However, it doesn't make sense to just make the most voted for feature without regarding things such as required development time, achievability, accessibility, usability, level of entertainment.

We have to consider them all. So, just because we don't blindly make whatever is at the top of the proposals page doesn't mean the information doesn't have an impact on our decision.

38526 Zoob, Darwin Evolution 27 May 2012, 20:05
Our top priority is making our customers happy. We do everything we can to make this happen. Sometimes this requires a lot of research time. Other times, we believe it is best achieved by improving the many little small things simply because we can a lot of small improvements in short amount of time.

Right now, we feel it makes most sense to put all efforts into making a new match simulator.

You can read more about why did not prioritize stadium editor version 2 in our latest blog post.

Please elaborate on why I did not understand the economic effects. I'm curious and would like to defend myself, but it's near impossible when you're not being concrete about it.

In fact, the stadium editor was the greatest success we had in two years. At least if you measure in number of customers and sign ups.

Show the entire comment

In relation to Rasmus's "How we prioritize post".
(1) I said that there hasn't been a single improvement made to the game in 2012
(2) I said that Even Rasmus didn't fully understand the economic impact of the Stadium Editor.

Rasmus refuted both of these points. Re (1) he said "We've made hundreds of small improvements and fixes" in 2012.

First of all, Fixes do not constitute improvements. It's like a rail network saying that fixing a broken track is an improvement. Fixes are run of the mill, and are expected from customers. There should be little fanfare about fixes.

In terms of improvements: Rasmus mentioned an improved cheat hunting system (incidentally, those who get away with cheating now - post Stadium Editor economy - benefit far more in relative terms than they did before the Stadium Editor. More of this later. Great, although there's still repeated posts on the forums about cheat-hunters abusing the system and punishing those who have done little wrong.

If there have really been 'hundreds' of improvements, you'd think users would be identify at least 1.

But in the post below, nobody could identify a single improvement made this year.

http://www.virtualmanager.com/forums/topics/953473-new-to-virtual-manager-in-2012

Maybe changes had been made without communicating them, but if some actual improvement had been made - better tactical options, change in the match engine, an end to the stupid **** of sendings off / injuries etc.. even graphic/layout changes that people thought benefited... I'm sure I, and other users (at least one user viewing the forum) would have piped up and spoken of such improvement(s).

Re (2) Rasmus said "Please elaborate on why I did not understand the economic effects. I'm curious and would like to defend myself, but it's near impossible when you're not being concrete about it."

Here goes: In Blog posts during and after the launch of the Stadium Editor, Rasmus said the following:

"Admitted, some larger clubs will see a slight decrease in their profits, but it has become equivalently more expensive for smaller clubs to reach their level (in terms of stadium capacity) because seats have become more expensive for larger stadiums.

There is no denying that this change will affect most clubs' finances. If we look only at the profits generated from ticket sales, small clubs will likely see a little increase while larger ones will see a minor decrease."


Larger clubs - those with 50,000+ seater stadiums - would have suffered around a 30% - 40% decline in income from ticket sales - even AFTER putting ticket prices up. I was in the top division, and if I put my ticket prices up by 2 credits, I wouldn't fill my stadium. A 30%-40% decline in income from stadium revenue is by no means a "slight decrease" in profits. Seems like a gross mis-understanding of the economic impact.

Further, while profit from ticket sales drops by 30%-40%, wages have stayed the same, as has transfer prices - which is driven by supply and demand... There is still enough demand for good players (young or old) so prices haven't dropped by 30%+.

If I want to upgrade just ONE of my stands from level 4 to level 5, the costs are prohibitively high.

It would give me 4800 extra seats, and would cost me 18,980,000 (rather than the c.5,200,000 it would previously cost me). THE PRICE OF AN UPGRADE AT THIS POINT IS OVER 3.5 TIMES MORE THAN IT WAS PREVIOUSLY.


Under the old pricing, where it would 'only' have cost me 5.2 million to upgrade, I would break even after about 9 weeks. That is to say:

By upgrading 4800 seats, I will make an extra 33,600 a match based on mid point ticket price of 7) - (4800 x 7 = 33,600).

This means it would take 155 games before I made back the 5.2 million I spent upgrading (155 x 33,600 = 5.2 million) . Assuming 17 home games a season (15 league, 2 cup), it would take 9 weeks to reach these 155 games, and break even.

After that the additional 33,600 per match is all profit (around half a million a season), which is why it was worth upgrading, since extending this further, an additional 10,000 seats = an extra million in profit a season once you've paid off the investment.

Under the new system, instead of taking 155 games - or 9 weeks - to break even and start making a profit on your investment, it will now take over 560 games - 33 weeks (over 7 months) before you break even and actually start profiting (at exactly the same level you would have before) from your upgrade.

Far more expensive to upgrade, less revenue from tickets, means it is far, far harder to advance in the game once you've been playing for a year or so. Rasmus has pretty much admited as much in his response to Bath Rovers:

Rasmus: the fact that you, and many others cannot upgrade your stadium is a problem that should be fixed. I just don't think it is our top priority right now"

- This is a "Problem" that should have been apparent before launching the Stadium Editor...All it required was some simple maths. Again, this looks like Rasmus failing to understand the economic impact.


Finally, Rasmus said" Some managers are nervous that this might give the clubs who trade a lot an advantage since their income is not directly hit be this change. We're sure they won't. The money that these so-called "trade clubs" earn come, when all comes to all, from the same source all other Credits come from: ticket sales. A certain reduction of the general production of Credits will thus hit the trade clubs just as hard as clubs that do not trade so much. "

- This is to completely misunderstand how traders make money.They make money by being online more, and being able to pick up players on auction , and sell them on at a profit (either on auction during busier periods, or via the transfer list, where prices are always higher).

Even if profit margins were cut slightly, traders will still be able to trade and make a profit. Proportionally, - and relatively, and compared to before the Stadium capacity reductions - the amount of money traders make will be greater than the amount people make from their reduced capacity stadiums. I.e. the exact figures will differ by each person, but as an example, previously a trader might make 30% as much as I was earning through ticket revenue... now, with the stadium reduction, they might be making 50% as much, because my ticket earnings will have gone down by far more than theirs has...

Trading is about supply and demand and time on line and that's not going to change. Again - this looks like Rasmus misunderstood the economic impact the stadium editor would have.

Edit: While large numbers may have joined to see the new Stadium Editor, there's currently around 1500 people online vs. the 2500 or so that used to be online after the Sunday updates, so not sure how many of these new recruits have stuck around / continued to pay for VM....

Making customers happy is very challenging. I do appreciate this. Particularly in this environment where there are a lot of younger players with unrealistic demands (3D matches) and expectations. But players have been saying they want improvements to gameplay, yet, in your end of 2011 summary, you said you'd be concentrating on graphics improvements... I'm glad you say you're now going to look at the match engine, as this is something clear and tangible that could / should improve the game greatly...

There are 1 reply to this comment.

Default_logo Manager of Mere Green, Mere Green 28 May 2012, 20:42
To be able to watch the match like on a litle screen !!!!!!!!!!

156555 Rasmus Rønn Nielsen, The Dudes 29 May 2012, 13:27
In relation to Rasmus's "How we prioritize post".
(1) I said that there hasn't been a single improvement made to the game in 2012
(2) I said that Even Rasmus didn't fully understand the economic impact of the Stadium Editor.

Rasmus refuted both of these points. Re (1) he said "We've made hundreds of small improvements and fixes" in 2012.

First of all, Fixes do not constitute improvements. It's like a rail network saying that fixing a broken track is an improvement. Fixes are run of the mill, and are expected from customers. There should be little fanfare about fixes.

In terms of improvements: Rasmus mentioned an improved cheat hunting system (incidentally, those who get away with cheating now - post Stadium Editor economy - benefit far more in relative terms than they did before the Stadium Editor. More of this later. Great, although there's still repeated posts on the forums about cheat-hunters abusing the system and punishing those who have done little wrong.

If there have really been 'hundreds' of improvements, you'd think users would be identify at least 1.

But in the post below, nobody could identify a single improvement made this year.

http://www.virtualmanager.com/forums/topics/953473-new-to-virtual-manager-in-2012

Maybe changes had been made without communicating them, but if some actual improvement had been made - better tactical options, change in the match engine, an end to the stupid **** of sendings off / injuries etc.. even graphic/layout changes that people thought benefited... I'm sure I, and other users (at least one user viewing the forum) would have piped up and spoken of such improvement(s).

Re (2) Rasmus said "Please elaborate on why I did not understand the economic effects. I'm curious and would like to defend myself, but it's near impossible when you're not being concrete about it."

Here goes: In Blog posts during and after the launch of the Stadium Editor, Rasmus said the following:

"Admitted, some larger clubs will see a slight decrease in their profits, but it has become equivalently more expensive for smaller clubs to reach their level (in terms of stadium capacity) because seats have become more expensive for larger stadiums.

There is no denying that this change will affect most clubs' finances. If we look only at the profits generated from ticket sales, small clubs will likely see a little increase while larger ones will see a minor decrease."


Larger clubs - those with 50,000+ seater stadiums - would have suffered around a 30% - 40% decline in income from ticket sales - even AFTER putting ticket prices up. I was in the top division, and if I put my ticket prices up by 2 credits, I wouldn't fill my stadium. A 30%-40% decline in income from stadium revenue is by no means a "slight decrease" in profits. Seems like a gross mis-understanding of the economic impact.

Further, while profit from ticket sales drops by 30%-40%, wages have stayed the same, as has transfer prices - which is driven by supply and demand... There is still enough demand for good players (young or old) so prices haven't dropped by 30%+.

If I want to upgrade just ONE of my stands from level 4 to level 5, the costs are prohibitively high.

It would give me 4800 extra seats, and would cost me 18,980,000 (rather than the c.5,200,000 it would previously cost me). THE PRICE OF AN UPGRADE AT THIS POINT IS OVER 3.5 TIMES MORE THAN IT WAS PREVIOUSLY.


Under the old pricing, where it would 'only' have cost me 5.2 million to upgrade, I would break even after about 9 weeks. That is to say:

By upgrading 4800 seats, I will make an extra 33,600 a match based on mid point ticket price of 7) - (4800 x 7 = 33,600).

This means it would take 155 games before I made back the 5.2 million I spent upgrading (155 x 33,600 = 5.2 million) . Assuming 17 home games a season (15 league, 2 cup), it would take 9 weeks to reach these 155 games, and break even.

After that the additional 33,600 per match is all profit (around half a million a season), which is why it was worth upgrading, since extending this further, an additional 10,000 seats = an extra million in profit a season once you've paid off the investment.

Under the new system, instead of taking 155 games - or 9 weeks - to break even and start making a profit on your investment, it will now take over 560 games - 33 weeks (over 7 months) before you break even and actually start profiting (at exactly the same level you would have before) from your upgrade.

Far more expensive to upgrade, less revenue from tickets, means it is far, far harder to advance in the game once you've been playing for a year or so. Rasmus has pretty much admited as much in his response to Bath Rovers:

Rasmus: the fact that you, and many others cannot upgrade your stadium is a problem that should be fixed. I just don't think it is our top priority right now"

- This is a "Problem" that should have been apparent before launching the Stadium Editor...All it required was some simple maths. Again, this looks like Rasmus failing to understand the economic impact.


Finally, Rasmus said" Some managers are nervous that this might give the clubs who trade a lot an advantage since their income is not directly hit be this change. We're sure they won't. The money that these so-called "trade clubs" earn come, when all comes to all, from the same source all other Credits come from: ticket sales. A certain reduction of the general production of Credits will thus hit the trade clubs just as hard as clubs that do not trade so much. "

- This is to completely misunderstand how traders make money.They make money by being online more, and being able to pick up players on auction , and sell them on at a profit (either on auction during busier periods, or via the transfer list, where prices are always higher).

Even if profit margins were cut slightly, traders will still be able to trade and make a profit. Proportionally, - and relatively, and compared to before the Stadium capacity reductions - the amount of money traders make will be greater than the amount people make from their reduced capacity stadiums. I.e. the exact figures will differ by each person, but as an example, previously a trader might make 30% as much as I was earning through ticket revenue... now, with the stadium reduction, they might be making 50% as much, because my ticket earnings will have gone down by far more than theirs has...

Trading is about supply and demand and time on line and that's not going to change. Again - this looks like Rasmus misunderstood the economic impact the stadium editor would have.

Edit: While large numbers may have joined to see the new Stadium Editor, there's currently around 1500 people online vs. the 2500 or so that used to be online after the Sunday updates, so not sure how many of these new recruits have stuck around / continued to pay for VM....

Making customers happy is very challenging. I do appreciate this. Particularly in this environment where there are a lot of younger players with unrealistic demands (3D matches) and expectations. But players have been saying they want improvements to gameplay, yet, in your end of 2011 summary, you said you'd be concentrating on graphics improvements... I'm glad you say you're now going to look at the match engine, as this is something clear and tangible that could / should improve the game greatly...

Show the entire comment

Thank you very much for your very elaborate comment. Getting feedback as eloquent as this is a true privilege.

I agree fixes don't constitute improvements. That's is why I wrote "improvements AND fixes". I also agree there shouldn't be a lot of fanfare about fixes. That's why we usually don't spend time blogging about it. We've got more worthwhile things to do.

The critique about abusive Cheat hunters is based solely on rumours and therefore not worth much. The essence of the issue is, that Cheat hunters need to have certain extra tools in order to do their work. Some people find this disturbing. But the alternative is to have no CHs at all. Still, we've listened to the critique and improved the system to mitigate the benefits of using their special tools selfishly.

I didn't say we made 100s of improvements. I said we've 100s of improvements and fixes.

I think our disagreement is due to a different understanding of what "an improvement" is. It sounds like you feel an improvement is something that actually changes the feel or the gameplay of the game in a very noticeable manner. In my mind, an improvement can also be a small improvement.

During the last week, we have made these improvements:
  • * Updated the explanatory text on top of proposals page. A lot of users were frustrated we did not solely focused on the most requested feature.
  • * Enabled Cheat hunter to ban IPs.
  • * Added brand new comments system to blog post section. We made it because most people did not see the replies from us, the developer (because they did not get a notification about it).
  • * More than 10 improvements to the anti cheat system.
  • * Initiated deprecation of Quicklinks feature.
  • * Added a brand new system for showing and validating logo, banner and manager photo upload. Both users have validator have been frustrated about how the old system works because of very bad communication. The new system improvements the experience dramatically.
  • * Added an "Are you sure?" when trying to remove your club logo.
  • * New requirement: You must now have activated your email address before you can use the internal mail system. This to prevent abuse. A lot of users have reported "spam mails" from other manager games.

On top of this I suspect we've fixed 10-15 bugs.

And all this while in a time where we're actually spending most of our time on the new match simulator.

Throughout 2012, the number of actual improvements and fixes have been a lot higher than this "per week". This is because we are not always focusing on a "big new feature" like we are right now, and that makes more time for general improvements.

Together with all the bugs I am absolutely sure that are several hundreds in total.

I'm not saying we've done everything perfectly. We haven't - that's for sure. I'm not even arguing that we are very productive (we're trying to be). I'm just arguing that we in fact have made several hundred fixes and improvements throughout 2012.

Regarding your comments about the stadium editor's effect on the economy, I must say you have some valid points. We should've done better in anticipating how the change would affect the economy. 7 months break even period is just ridiculous. If this truly is a general problem, we should've seen that coming.

However, I don't agree with your reasoning about the market prices and the traders. You can't both have a global decrease in profits and still see no change in player market values (as you suggest). That doesn't make sense to me. If people profit less, they have less money. If they have less money, the amount they'll be willing to pay for a certain type of player decreases. And this means the player values decrease.

And if the player values decrease, so does the absolute amount you can earn from being a trader. I'm not saying traders won't continue to have an advantage. They will, and that's a good thing. But a overall decrease in profits will inevitably lead to a decrease in player values which in turn will lead to a decrease in the absolute profit from trading. It is easier to score 5,000 Credits from a player that is valued at 100,000, than one that is valued at 75.000.

So, either the player values are unchanged (which suggests the new stadium editor haven't affected profits much globally), or they have decreased which in turn, as explained above, have increased the absolute amount that can be earned from trading.

Throughout the last two years, the number of people online have been decreasing. But firstly, that doesn't necessarily mean that fewer people play Virtual Manager. Read more about this in our blog post from last July. Secondly, the number of online users has been very stable since we released the stadium editor so that argument isn't really viable when discussing how the stadium editor have affected the overall popularity of the game. I can provide proof for this if you don't believe me.

Based on feedback from you and others, we've learned that we should prioritize performing a recalibration of revenue/expense ratios for clubs in certain "layers" of the game. We've already done some work in this area and that involves increasing the number of playable countries dramatically and by that making a more "flat" spread of the global revenue stream. The idea is that in this way we can keep the improved price structure of the new stadium system while still resolving the revenue/expense ratio problem. But that's a work in progress.

Thank you for your persistence and for taking time to compose such wonderfully articulated and well-founded critique.

Default_logo James Mcm, ChelseaGers 28 January 2013, 06:50
yes an iphone and android app would be awesome, i know i would play the game alot more with this app, get with the times!!