Below is a list of proposals we are considering implementing in Virtual Manager. Vote for the proposals you like to most.
When deciding what proposal to work on, we take the vote result into account. But we're also considering a lot of other things. For example, how long a proposal take to make and how well it fits into the game. For this reason, we don't always make the most popular proposal first.
Click on a proposal to read a detailed description.
Place your votes to see what other people have voted.
We have not yet decided how this feature will be. But feel free to vote for this anyway, if you think it sounds like a good idea to add a youth academy feature to the game.
It is more and more common to play from your mobile devise. Therefore, Virtual Manager should have its own mobile app so you can play while on the move.
A feature Virtual Manager have always lacked is active national teams. National teams were added long ago, but they have never been active and played matches.
We would like to add national matches and national tournaments (such as World Cup, Euro Cup, etc).
A national coach is elected democratically for each country a number of times a year. The national coach must perform well or else, he will not be reelected.
Currently, the best players in Virtual Manager are the oldest. This is due to the fact, that players' stats increase during the whole career. They simple cannot decrease.
We would like to change this, so that old players lose more stats that they can obtain through training. In result, old player will slowly lose their stats, the older they become.
The goal with this change is to make a more realistic distribution of stats, so that the best players are in the age of 24-29 as in real life football.
Today, the advantage of having and using a scout is not very big. The primary reason is that he is incredibly slow. It takes several days to get results you can use.
As a result of this, a lot of users opt out of using it.
We would like to make the scout faster so that he will once again become a valuable asset in the game. However, his efficiency should be tuned without making him able to search through the entire game's talent as it was the case in the scout system we had before the current one.
Besides making him faster, we would also like to make it easier to search for players that are not talents. This will accommodate the request of being able to search through players that are already contracted to clubs (which was mode impossible after we changed the search pages last year).
Today you can with some precision predict which 15 year-olds will end up at the national team. This is because a player's training ability (also sometimes called potential) is very static. As a result, the primary route to success, is to buy/discover youth players and train them until they are ready for the first team. We do not wish to eliminate this way of achieving great results, but we feel that there should be other ways also.
Therefore, we'd like to make players' training ability a lot more variable throughout their careers. For example, a 15 year-old who train incredibly through his young years, can suddenly go down when he turns 20. The other way around, you could also be lucky that one our your average players would bloom when he's 21, and get picked for the national team at the age of 25.
Generally, the idea is the make the players future more uncertain - like in the real world. This will lead to more different ways of getting to the top. Today, there is only one slow, safe, and boring route: to buy an entire team of youngsters and train them 12 months.
We would like to make a overview page that summarizes all your club's trade related activities. The purpose of the page is to tie together all the trade sub pages just like the Clubhouse page ties together the clubhouse pages (tactics, training, etc).
A trade view page could have these features:
- Overview of auctions you are participating in
- Overview of those of your players that are on auction right now
- Incoming/outgoing bids
- Latest transfers
- Graph that shows the number of online users
- Suggestions to when it would be wise to put your players up for sale (you'll usually get more if you sell your player when there are a lot of managers online)
As most of your are aware, there is a high rate of inflation in the game at the moment. This means that more Credits are going into the game, than out. This leads to rapidly increasing transfer prices. This is a problem.
The biggest reason for this issue is, that the largest clubs in the game have extremely high profits. Their greatest expense - player wages - are small compared to their revenue. As they have no training facility upgrades left to buy, they instead spend their vast amount of Credits on new players. In this way, the Credits from the best clubs are transferred down through the divisions. As a result, the overall player prices rise.
Another problem with this is, that any given player always has the same wage requirements no matter how much his club is profiting. If all Premier League clubs in the real world started profiting twice as much as now, a player wage increase would soon follow.
This fact make it easy to stay on top once you get there, and equally hard to get to the top.
So, we have the following three problems:
- High level of inflation - rising transfer prices
- Easy to stay on the top - hard to get the top
- Unrealistic player wage requirements
These three issues can be solved by improving our way of calculating player wage. We'd like to make the players' wage requirements more intelligent so that they will act like in the real world. If all top clubs in Greece starts to profit extremely well, players in this league will start to demand higher wages.
In this way, we can reduce the inflation rate and at the same time, make it harder to stay the top, and easier to get there. In addition, the player wage requirements will become more realistic.
Of course, it should still be the top clubs thats profits most. However, not as much as they do today.