27/07/2017: Total club value: 108,042,753 Credits (stadium+training facilities+player value+balance)
12/08/2018: 5th in 1st division
18/08/2018: Vifa rank #138

Handling 19.23%
Aerial 19.23%
Diving 19.23%
One on one 19.23%
Speed 7.69%
Acceleration 7.69%
Passing 1.92%
Stamina 1.92%
Perseverance 1.92%
Leadership 1.92%

Tackling 40.54%
Speed 16.89%
Acceleration 16.89%
Passing 6.76%
Dribbling 3.38%
Stamina 3.38%
Perseverance 3.38%
Leadership 3.38%
Set pieces 3.38%
Finishing 2.03%

Passing 22.58%
Dribbling 19.35%
Stamina 16.13%
Finishing 12.90%
Speed 9.68%
Perseverance 6.45%
Tackling 3.23%
Acceleration 3.23%
Set pieces 3.23%
Leadership 3.23%

Finishing 30.03%
Dribbling 24.02%
Speed 15.02%
Acceleration 15.02%
Passing 3%
Perseverance 3%
Leadership 3%
Set pieces 3%
Stamina 2.4%
Tackling 1.5%

Shared abilities

Acceleration: Determines how quickly the player can speed up, slow down, and change direction.

Speed​​: Determines the player's top speed.

Stamina: Determines how quickly the player loses energy during a match. As a player gets tired, his abilities degrade. A player with high stamina can keep his energy up for longer and still be fresh towards the end of the game. If you have a player on the team with low stamina, it might be a good idea to substitute him out during the match before he collapses completely.

Leadership: Applicable only for the team captain, or his replacement. The captain's leadership gives a bonus to all players on the team.

Perseverance: When a team falls behind, players have a tendency to lose heart, to the detriment of their abilities. The further behind the team is, the worse they perform. A high morale helps the player keep his spirits up.

Passing: Determines shot precision when a player passes the ball to a team-mate. When passing, the player aims for a point where he feels that his teammate can intercept the ball. If his passing is low, there is a greater risk that he misses that point.

Outfield player abilities

Finishing: Determines the precision and speed of the player's shots on goal. If a player has high finishing he will also choose to make more risky shots to get the ball past the keeper - for example, very close by the post - since the risk of missing is lower. If his finishing is very low, he will usually aim for the center of the goal, to minimize the risk of hitting wide of the mark.

Dribbling: Helps determine whether the player can fend off a tackling attempt. When a player attempts to tackle, his tackling is compared to the opponent's dribbling with an element of chance mixed in. The player attempting the tackle receives a small bonus, so if two players meet with the exact same tackling and dribbling, then the the attempt to tackle will succeed slightly more often than no.

Tackling: Helps determine if the player succeeds with a tackling attempts, as described above. Tackling also determines how close to the opponent a player has to be, before he can attempt to tackle. The higher the tackling, the further away he can attempt a tackle.

Set pieces: Works much like finishing, and determines the precision and speed of shots during set pieces.

Keeper abilities

Handling: Determines the chance a keeper has to catch the ball (if he is close enough to try). The faster the ball, and the closer the shot came, the harder it is for the keeper to grab it.

One on one: Works much the same as handling, except it is used during set pieces.

Diving: Determines how far and fast keeper can dive when he tries to reach the ball in the last split second.

Aerial Determines, along with with diving how close the keeper must be to the ball before he can attempt to catch it. The higher the aerial and diving, the further he can stretch to get his hands on the ball.

The abilities are interdependent

When considering what abilities are most important for your team, you need to remember that they influence each other.

For example, a defender with very high tackling isn't much use if his acceleration and speed is so low that he can never catch up to the opponents. Conversely, a very dribbling might compensate, for example, if a forwarder is not particularly fast.

A player with very high abilities in almost everything can be very good at first, but if his endurance is too low, he won't be much use near end of the game.

An underdog team might be able to turn a match around near the end, by sheer morale and endurance.

Both keepers and outfield players have 10 abilities. 6 of the 10 are the same. Each ability can have a value of 0 - 100.
Shared abilities

Speed: How fast a player can run.
Acceleration: How fast a player accelerates.
Passing: How accurately a player passes.
Stamina: How little energy he loses.
Leadership: How much he'll boost the team as a whole if he's appointed captain.
Perseverance: Ability to continue fighting even though the team's trailing.

Outfield player specific abilities

Finishing: How accurately and powerfully he shoots at goal.
Dribbling: How well he bypasses other players while holding the ball.
Tackling: How well he snatches the ball from the ball holder.
Set pieces: How well he shoots set pieces such as penalty kicks and free kicks.

Keeper specific abilities

Handling: Ability to catch the ball (instead of punching or parrying it).
One one on: Ability to save the ball in one on one situations.
Aerial: How well he perform in the air.
Diving: How well he times dives.

4-4-2 vs 4-4-2
4-4-2 vs 4-4-2
4-4-2 vs 4-4-2
4-4-2 vs 4-3-3
4-4-2 vs 4-3-3
4-4-2 vs 4-3-3
Club Cant Score
Sex Male
Country USA
Age 27
Time since registration Over 5 years ago