This is great news for Virtual manager, congratulations
Thank you for everything you have done over the years, long may it continue
Thank you for everything you have done over the years, long may it continue
Posted in Developer's corner
Yes, finishes and finishes on target consist of both the actual events logged during the detailed simulation, plus an additional few that are roughly simulated based on the pressure between highlights.Bayern Munich wrote:How are shots/on target handled currently? I believe they "cheat" too, right? So that approach would be in line with current behavior. Honestly, though, even numbers lower than one would expect would be good if they're helping us understand the engine better.FC Sunnyvale wrote:So, we could easily log all of the different statistics that you mentioned, but only during the highlights, so the numbers would be far lower than you'd expect for a 90 minute match. I suppose we could "cheat" and multiply the actual numbers from the detailed simulation by some fixed factor to scale them up.
Agree somewhat this. As it stands now, it would be almost impossible to run a club in a sustainable way and make progress upwards without wheeling and dealing in the markets. My personal experience is that I probably make a small loss as a steady Division 3 side day to day, season by season. Even with a good cup run I would barely break even over a steady period. (I've had a skim of the figures, it's close) My income is generated when I sell older players and replace them in the team with youths I've developed, but it's a very slow crawl upwards.FC Clock Face wrote:
Prize money. Absolutely broken. No reward at all for getting better. Again I've sat in division 3 for years and there is no point getting better. I've got over 400 mil in the bank but it's pointless spending it on players as there is no reward and unless I flip players all day I won't get my money back.
Stadium. Haven't repaired it in years. No point as it's just to expensive. Needs looking at.
It will be either Thursday or Friday. It will appear as a big bold "Youth Squads" link at the top; you can't miss it.FC Viitorul Constanta wrote:First i'd like to know when the beta sign-up system will be released and how can we register? Is it a setting in the account?
I definitely agree.FC Viitorul Constanta wrote:Also I'd like to point out the need for updated manual and better description of the match engine.
Right, so right now, every new scout report on a player starts from scratch, basically. Your scout doesn't know anything about what your other scout found out about the same player 2 minutes ago.FC Viitorul Constanta wrote:Also another suggestion is a tweaking the scouting [as with more scouting the reports are not more accurate, as described/advertised]
Tinkering with training will always be incredibly risky in terms of game balance and has the potential to upset a lot of people.FC Viitorul Constanta wrote:and potentially the training [as the lower training facilities are virtually worthless].
Do you mean fully simulating the entire 90 minutes or something else? Right now, the match engine aims for a total of around 2.5 minutes of fully simulated play, so even though computing power is cheaper now, increasing fully simulated play by 36 times would be excessive. Plus, the behaviours of players and their success rates are tuned to produce "something interesting" in the span of the 20-30 seconds that a highlight lasts, so increasing fully simulated play to 90 minutes would require a lot of re-tuning - otherwise we'd get something like 36x more goals in matchesFC Viitorul Constanta wrote:Also you mentioned that the computing power is much more accessible so why not make a complete match simulation instead of only some specific actions. This way, if for example one player is way superior it will reflect more on the final result. Adding the option of playing with a target man could also be a good addition to the tactics.
This sounds like one of those cases where a clearer insight into the player's actual intention would help. It would not only help you understand what the player was trying to do and how he failed at it, but it would also be helpful to myself in identifying cases where their decisions are wrong, so I can fix them.FC Viitorul Constanta wrote:I'm looking forward for the changes to the me and the match simulator as I noticed a lot of problems between tactics set and the actual applied tactics, for example having my defender pass to opponents forward despite the fact that the tactic is to play long passes.
The transfer window was originally conceived to prevent "underpriced" trades that were rampant before, where people would trade incredibly valuable players at low prices in the middle of the night, in order to boost a new club, exploiting the fact that most people were asleep.Johns Army wrote:Many congratulations
I have often wondered about keeping the market open 24/7... Only reason being is for those games you have in middle of night to morning anything could happen.. plus for the USA and other countries in different time zones to attract them to play the game shuts at 11pm here that could be like 2pm for someone in USA somewhere right which is early?