You have all seen it. In some matches a player has a stinker (gets a 5 rating) and in others he plays well and gets a 9. If a bunch of your players get a 5 you will probably lose, if a bunch get a 9 you will probably win.
Here is a case in point from a game today, a stronger team beaten by a weaker team, with the stronger team having many 5 ratings.
https://www.virtualmanager.com/new_matches/85112066/summary
So here are the questions.
1. What precisely dictates whether a player plays well in a game and does this lead to say a 5 rating (if poor) and say a 9 rating (if good)?
2. How much of this rating score is random (if any) and independent of the match opposition, and how much is a consequence of how "the programme" analyses the strengths and weaknesses of the two teams and their respective tactics?
3. Do the generated player ratings partly or wholly dictate the game outcome, or like the visualisation, are they a "retro-fit" unrelated to how the game outcome is determined?
Does anybody know?
I've been playing this game many years and I still scratch my head about this.
Thank you, Rolf
Here is a case in point from a game today, a stronger team beaten by a weaker team, with the stronger team having many 5 ratings.
https://www.virtualmanager.com/new_matches/85112066/summary
So here are the questions.
1. What precisely dictates whether a player plays well in a game and does this lead to say a 5 rating (if poor) and say a 9 rating (if good)?
2. How much of this rating score is random (if any) and independent of the match opposition, and how much is a consequence of how "the programme" analyses the strengths and weaknesses of the two teams and their respective tactics?
3. Do the generated player ratings partly or wholly dictate the game outcome, or like the visualisation, are they a "retro-fit" unrelated to how the game outcome is determined?
Does anybody know?
I've been playing this game many years and I still scratch my head about this.
Thank you, Rolf