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Developer's New Year's address (blogindlæg)
Developer's New Year's address (blogindlæg)
Posted in Developer's corner
Hard to argue with some of the points raised here. I think we all understand that you have limited resources, most of us are very understanding of that, we also know you can't please everyone with new features, but I do agree that a quick survey asking for our feedback would please us as well as helping you at the same time, the ideas and development is 99% talking to a brick wall, engaging with your existing player base would benefit you, I see no way it wouldn'tNewcastle U FC wrote:Thank you for the update, it is appreciated, but if I may, please can I make a suggestion. Many players are unhappy with the development priorities and would really like the opportunity to formally contribute to your enhancement priorities. Please can I propose a 2-3 stage solution.
1. Allow players to propose their priorities for game enhancement. This can be done by inviting responses but if that is too over-whelming to process for the time you have, then you can send out a list of say 15 things and ask players to respond by ranking their importance or choosing their top 3. Various methodologies can be employed to make this a very simple process for you to use and analyse.
2. Once the results are in, then it should be very easy for you to see what the top issues are from the players. You can either use these to drive your development programme (see 3), or then send the top say 5 out again to the player community and ask them to rank them in terms of importance, allowing you to have a clear mandate for development, starting from priority #1 and working down. This will help you to avoid the trap of spending time on what YOU think is easy rather than on what WE think is important. (Your statement today that you are sure it is right to prioritise EASY developments over IMPORTANT ones is actually quite troubling). Again, there are market research tools to gather such responses which make this a lot less burdensome than you may fear.
3. Implement the players' priorities. I am very confident that if you do this it will give you a much better buy-in from your customers which can only help with retention. If there are good technical or logistical reasons for you not subsequently accepting the players' top priorities, then you can explain to us why this is the case, which again would be seen as positive rather than the silence we have had to endure for too long.
Thank you very much, Rolf.
Thank you for your very detailed feedback, I will make sure to pass it along to the developers, so they get a chance to reflect on it.Newcastle U FC wrote:Thank you for the update, it is appreciated, but if I may, please can I make a suggestion. Many players are unhappy with the development priorities and would really like the opportunity to formally contribute to your enhancement priorities. Please can I propose a 2-3 stage solution.
1. Allow players to propose their priorities for game enhancement. This can be done by inviting responses but if that is too over-whelming to process for the time you have, then you can send out a list of say 15 things and ask players to respond by ranking their importance or choosing their top 3. Various methodologies can be employed to make this a very simple process for you to use and analyse.
2. Once the results are in, then it should be very easy for you to see what the top issues are from the players. You can either use these to drive your development programme (see 3), or then send the top say 5 out again to the player community and ask them to rank them in terms of importance, allowing you to have a clear mandate for development, starting from priority #1 and working down. This will help you to avoid the trap of spending time on what YOU think is easy rather than on what WE think is important. (Your statement today that you are sure it is right to prioritise EASY developments over IMPORTANT ones is actually quite troubling). Again, there are market research tools to gather such responses which make this a lot less burdensome than you may fear.
3. Implement the players' priorities. I am very confident that if you do this it will give you a much better buy-in from your customers which can only help with retention. If there are good technical or logistical reasons for you not subsequently accepting the players' top priorities, then you can explain to us why this is the case, which again would be seen as positive rather than the silence we have had to endure for too long.
Thank you very much, Rolf.