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Game economy

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Bayern Munich (Benjamin) 2 March 2021, 06:33
FC Viitorul Constanta wrote:
Club promotes a player. Trains for 5 days and sells. He goes for 10m
Next club sells for 20m. 2m go to previous club 8m profit.
Next club trains up to 23yo sells for 25m. First club gets 1M, second one nothing cause he didn't trained just resold. Club that traîned most gets 4M profit. Next club sels at 27 for 35M. Previous club gets another 3,5M, club selling only gets 6,5M profit.
Your example doesn't reflect reality.

Player prices don't just go up over time as they're trained more, there are all kinds of other factors at play such as youth eligibility, potential peak, how well they've been trained, how much longer they'll be able to contribute, retirement risk, position, how many other similar players fate has created around that age, how many similar players are for sale, how many people are buying, general trends in player values, etc.

Training a player is not even guaranteed to make you money, take for example the person you bought Nikolaas Van Vorst from who trained them up for 9 months and lost 10% for their trouble. Adding some sell-on system isn't going to make it more attractive to train players up when they're selling for a loss.

As Sudoku says, trading is the way by which new players can establish themselves and make enough credits to get a training ground good enough to be able to train players well. The only people that are helped by changing the current system to one that emphasizes training more are those who can already afford the best players to train on their maxed out training facilities.

Bayern Munich (Benjamin) 2 March 2021, 06:46
Also what makes you think training up players isn't a viable approach currently? I train up non-super-t players.


Alpha Wolf (Lewis Taylor Brent) 2 March 2021, 14:53
Are you familiar with the pareto principle (zipf's law)? The divide of wealth in the game is unavoidable without seriously ruining the game..
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