Manager skill and team building should be more to the fore than gaining big bucks from youths who have not played a game otherwise a more appropriate name for the site would perhaps be 'Virtual Players Auction'.
It seems to me that there is a heavy emphasis on trying to find youths so that they can be sold at auction for an enormous amount of credits without the player having played a game.
I think the game would be more realistic if there was less obsession with building a fortune from selling youths and more slanted towards the manager's skill at setting tactics.
I appreciate that a season takes place in a week (more on that below) and that in itself may generate the desire to make a quick buck in as short a time as possible.
Perhaps there should be a requirement for youths to play at least 10 games for the team before they can be put up for auction. That way manager's may well build a better team and be rewarded through an incentive scheme for nurturing a youth programme and retaining them on a long term basis.
This post will most probably be followed by an advert for a player up for sale....or even the whole team
UPDATE 24/11 20:41
Incentives for managers to retain players by adding a 'skill level' to every player who plays a certain number of games e.g. increase skill level of each player for every 10 games he plays.
It would perhaps not be appropriate to mirror the actual length of a football season, however, one week seems extraordinarily short. Would one month be too long for a season providing 13 seasons in a year?
I find the concept of an entire team being put up for auction to be entirely alien to team building. Perhaps there should be a a minimum number of players to be retained e.g. 14 so that all of the team is not up for sale.
No doubt I will be returning to add more suggestions,however, perhaps others could throw in their pennies worth.
It seems to me that there is a heavy emphasis on trying to find youths so that they can be sold at auction for an enormous amount of credits without the player having played a game.
I think the game would be more realistic if there was less obsession with building a fortune from selling youths and more slanted towards the manager's skill at setting tactics.
I appreciate that a season takes place in a week (more on that below) and that in itself may generate the desire to make a quick buck in as short a time as possible.
Perhaps there should be a requirement for youths to play at least 10 games for the team before they can be put up for auction. That way manager's may well build a better team and be rewarded through an incentive scheme for nurturing a youth programme and retaining them on a long term basis.
This post will most probably be followed by an advert for a player up for sale....or even the whole team
UPDATE 24/11 20:41
Incentives for managers to retain players by adding a 'skill level' to every player who plays a certain number of games e.g. increase skill level of each player for every 10 games he plays.
It would perhaps not be appropriate to mirror the actual length of a football season, however, one week seems extraordinarily short. Would one month be too long for a season providing 13 seasons in a year?
I find the concept of an entire team being put up for auction to be entirely alien to team building. Perhaps there should be a a minimum number of players to be retained e.g. 14 so that all of the team is not up for sale.
No doubt I will be returning to add more suggestions,however, perhaps others could throw in their pennies worth.