I was having a think about player prices and how crazy some of the top players prices are in the world in real life. What they pay for is not just the players ability, but also their popularity around the world which would generate other sources of income. This got me thinking, what if these players worth 50,000,000c weren't just valued because of there stats, and what if they had a personality stat (not in the same section as their abilities) 0-100 which would generate something simple as shirt sales? a 97 rated player is worth, for example, the 50,000,000c I was talking about, but had a personality stat of 19. That wouldn't drive his sales of shirts up and would stay around that value. A like for like player with a personality stat of 87 could have a higher value, due to generating extra shirt sales for your clubs income.
Doesn't have to be called 'personality' stat, doesn't have to be 'shirt sales' - just throwing a base idea for people to play with. Could even be called 'popularity'
Give me some thoughts on why you think this could or couldn't work, as well as your own ideas around this topic.
Doesn't have to be called 'personality' stat, doesn't have to be 'shirt sales' - just throwing a base idea for people to play with. Could even be called 'popularity'
Give me some thoughts on why you think this could or couldn't work, as well as your own ideas around this topic.