I'm all for mystery, but the lack of information about "how things work" released by the staff themselves, combined with the randomness involved in all the systems, makes it really hard to learn enough about the game to make informed decisions.Bårdur FC wrote:Do we really want to know all aspects of the game?
Personally I am aware that if you only train one discipline (training group) these individual stats will increase – and will keep increasing. As time passes, the training will get worse and worse. Which tells me by reasoning, that there is a penalty for training stats which already are higher than the average. It also tells me that the bigger the difference – the more effect of the penalty. And personally – that’s all I need to know! If I find myself in a situation, where every aspect of Virtual Manager can be put into datasheets and boxes – I will loose the mystery which for me is Virtual Manager. So again – personally – I’m really not interested in finding the answer. But if you guys insist I will forward the request to FC Sunnyvale, but I can’t promise that he will release such a spoiler.
In this particular case, knowing something about how unbalanced stats affects training average will let people decide whether or not unbalanced stats are worth it or - if what you're saying about penalty increasing is accurate - how much unbalance is too much.
Another area where there is too much mystery is the match engine. It is so random with so many factors possibly affecting outcome that the best advice we have after however many months of it being around is... use shoot on sight and play at home! That's not enough!
People can't learn and become better at the game when the only thing possible to learn are the most very general of guidelines (and even many of these are suspect!) that can be inferred from watching games and trying to see patterns in training.
I'm not looking for all the systems to be laid bare, but releasing a certain amount of factual information about how the game works would really benefit everybody.