Hello,
This is topic is just to complain about the two things described in the title: the game economy and the training system.
As a beginner, you start with shitty players, no stadium and no facilities.
Depending on your activity on the transfer market you can promote once after a month (or sooner but you relegate and the next week you may promote, which will finally make it a month).
But then you get stuck.
In the first month you get to improve the stadium to 1k places (or more if you pay), and maybe get to the "Training ground"/"Large Training ground".
But that doesn't help, and unless you pay you have to be 24/7 on the TL to maybe get to 3rd in 3 or more months, where you would struggle, as the difference in value is very big.
But competing with older players seems pointless.
They have training facilities which can turn a huge profit, just by taking not so talented 15yo and giving them 5 or so training so their value explodes to 200k+ which can be sold at 100k on auction easily.
By paying to play also gives an unfair advantage, more so the higher you are in the leagues.
Stadium really kicks in after a certain level, as well as access to maxing the training facilities and allowing the use of trainers.
The wages don't get discounted for people who don't have the paying memberships, so sustaining wages of 20k/day with 9K income/match and sponsorship+division prizes is not possible.
Income:
9k x 15 matches at home = 135k
Broadcasting rights for season 1924 = 31,3 k / Broadcasting rights for season 1923 : 29,8 k
Prize money for 7th place in Division 4: 39,5 k / Prize money for 11th place in Division 4 : 26,6 k
Spending:
7 days x 20 k = 140k
- repairing stadium cost...
- replacing aging players as there is no way to train them.
- improving facilities/stadium for whenever you may decide to buy membership
The current system is obviously flawed. Depending on speculation on the transfer market or on the lottery of youngsters for paying members is not a healthy way of playing a football manager game. There should be tactics involved, there should be strategy/management involved. Not countless hours spent on TL (and even that with at 30 players limit/squad).
Not sure how the user base is evolving, but despite the apparent long life of the game, I could not say I see a way for it to appeal to more people as after a first few weeks it seems you hit a wall that you cannot see a way around.
Also there seem to be no logic to the match engine, or at least no explanation for how it's working, which would be a major plus for this game. Just having some sort of imperfect 2/3D match graphics doesn't seem enough.
But then again, maybe I'm being elitist...
I tried paying for this game, but after a month I evaluated that there is no point in paying for it, at least not in the current format.
And for the last 3 weeks I am considering if I should continue playing it altogether.
But as I've seen with a different topic I started, which made me realize I wasn't the only one disgruntled about some things in this game, flaws that I reported made some already paying member quit, I want to stress again how flawed the premises on which this game is based.
This is topic is just to complain about the two things described in the title: the game economy and the training system.
As a beginner, you start with shitty players, no stadium and no facilities.
Depending on your activity on the transfer market you can promote once after a month (or sooner but you relegate and the next week you may promote, which will finally make it a month).
But then you get stuck.
In the first month you get to improve the stadium to 1k places (or more if you pay), and maybe get to the "Training ground"/"Large Training ground".
But that doesn't help, and unless you pay you have to be 24/7 on the TL to maybe get to 3rd in 3 or more months, where you would struggle, as the difference in value is very big.
But competing with older players seems pointless.
They have training facilities which can turn a huge profit, just by taking not so talented 15yo and giving them 5 or so training so their value explodes to 200k+ which can be sold at 100k on auction easily.
By paying to play also gives an unfair advantage, more so the higher you are in the leagues.
Stadium really kicks in after a certain level, as well as access to maxing the training facilities and allowing the use of trainers.
The wages don't get discounted for people who don't have the paying memberships, so sustaining wages of 20k/day with 9K income/match and sponsorship+division prizes is not possible.
Income:
9k x 15 matches at home = 135k
Broadcasting rights for season 1924 = 31,3 k / Broadcasting rights for season 1923 : 29,8 k
Prize money for 7th place in Division 4: 39,5 k / Prize money for 11th place in Division 4 : 26,6 k
Spending:
7 days x 20 k = 140k
- repairing stadium cost...
- replacing aging players as there is no way to train them.
- improving facilities/stadium for whenever you may decide to buy membership
The current system is obviously flawed. Depending on speculation on the transfer market or on the lottery of youngsters for paying members is not a healthy way of playing a football manager game. There should be tactics involved, there should be strategy/management involved. Not countless hours spent on TL (and even that with at 30 players limit/squad).
Not sure how the user base is evolving, but despite the apparent long life of the game, I could not say I see a way for it to appeal to more people as after a first few weeks it seems you hit a wall that you cannot see a way around.
Also there seem to be no logic to the match engine, or at least no explanation for how it's working, which would be a major plus for this game. Just having some sort of imperfect 2/3D match graphics doesn't seem enough.
But then again, maybe I'm being elitist...
I tried paying for this game, but after a month I evaluated that there is no point in paying for it, at least not in the current format.
And for the last 3 weeks I am considering if I should continue playing it altogether.
But as I've seen with a different topic I started, which made me realize I wasn't the only one disgruntled about some things in this game, flaws that I reported made some already paying member quit, I want to stress again how flawed the premises on which this game is based.