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https://www.virtualmanager.com/blog/1108-planned-changes-for-employees
https://www.virtualmanager.com/blog/1108-planned-changes-for-employees
Posted in Developer's corner
https://www.virtualmanager.com/blog/1108-planned-changes-for-employeesDerby Boyz FC wrote:Have you got the link mate removed it by accident without even reading it
I don't think this solution is the best one as that will just create an even bigger gap between a small club and a big club.Ipswich Town Allstars wrote:I don’t think the problem is having a “best” trainer. I think the problem lies in how they are found.
Suggestion:
Maybe a selection of trainers could be offered to a club each week. (similar to sponsors) and the quality of these trainers could depend on several factors:
1) How many players a team had
2) The level of league they were playing in
3) The level of training facilities
4) And possibly past success’s.
This would be similar to real life where a top coach would seek out a top club!
e.g A coach with 19 or 20 in youth training would be looking for a team with a division1 youth team. A coach with 19 or 20 Outfield training would look for a club with the main team in Division 1.
Maybe a 20 xx 20 trainer would need a team with both youth and adult team in the top division and a top 100 vifa rank and world class facility?
So if your youth team was playing in division 4 then the quality of youth trainer you could attract, would be less than a team in the top division. When their contract expired they might not want to re-negotiate if the team had dropped down a division.
This gives an element of realism and allows different strategies within the game.
Currently if a manager is lucky, he gets a 20 xx 20 trainer with basic training ground which is not only unrealistic but also preventing a top team from finding the right trainer.
This is my opinion for what it is worth.
Teams would still be able to focus on training youth players and not focus on a main team. Youth trainer should just coach youths and outfield just the adults. In many ways this would benefit those teams more than the current systemFC Deluga wrote:I don't think this solution is the best one as that will just create an even bigger gap between a small club and a big club.Ipswich Town Allstars wrote:I don’t think the problem is having a “best” trainer. I think the problem lies in how they are found.
Suggestion:
Maybe a selection of trainers could be offered to a club each week. (similar to sponsors) and the quality of these trainers could depend on several factors:
1) How many players a team had
2) The level of league they were playing in
3) The level of training facilities
4) And possibly past success’s.
This would be similar to real life where a top coach would seek out a top club!
e.g A coach with 19 or 20 in youth training would be looking for a team with a division1 youth team. A coach with 19 or 20 Outfield training would look for a club with the main team in Division 1.
Maybe a 20 xx 20 trainer would need a team with both youth and adult team in the top division and a top 100 vifa rank and world class facility?
So if your youth team was playing in division 4 then the quality of youth trainer you could attract, would be less than a team in the top division. When their contract expired they might not want to re-negotiate if the team had dropped down a division.
This gives an element of realism and allows different strategies within the game.
Currently if a manager is lucky, he gets a 20 xx 20 trainer with basic training ground which is not only unrealistic but also preventing a top team from finding the right trainer.
This is my opinion for what it is worth.
For the realisticness sure it would be a good option, but Vman doesn't strike me as the most realistic type of manager game considering there is 4-5 matches played a day for the senior team.
The only benefit small teams will have from this is the overpriced sales they'll get for new talents for training with a bad trainer.
Also it doesn't make it much viable for the managers that likes to just train talents from the buttom and selling them a few years later.
So as much as this option make the game more realistic, it also removes some playstyle in this game, which I would consider being bad for the game